
Reatu Krentor
Minmatar Duragon Pioneer Group GoonSwarm
|
Posted - 2009.01.13 10:03:00 -
[1]
Originally by: Cedric Diggory
20 secons cycle time is too long. ECM definitely needs rebalanced to perhaps a 5 second jam cycle?
a 5s cycle means you'll have 3-4 jam attempts for a 20s period, increasing the likelyhood of getting jammed drastically, including lock time, lag and player reaction time you would prolly end up with the same perma-jam as now. |

Reatu Krentor
Minmatar Duragon Pioneer Group GoonSwarm
|
Posted - 2009.01.13 11:40:00 -
[2]
Originally by: Cedric Diggory
Quote: a 5s cycle means you'll have 3-4 jam attempts for a 20s period, increasing the likelyhood of getting jammed drastically, including lock time, lag and player reaction time you would prolly end up with the same perma-jam as now.
It also increases the chances of a failed cycle, and against smaller faster locking ships that's very much a double edged sword. Larger ships to my mind should have their sensor strength re-evaluated; as I see it, a fully bonused Falcon (level 4 skills) entirely T2 fitted for pure ECM should be sitting at around 50% to jam on a battleship when using the appropriate racial. Combined with a faster cycle time (5 seconds would be ideal in my mind, though the magic number might be 8 or 9 seconds the more I think about it) and I feel that balance might be restored.
that's where the lag/player reaction time comes in for smaller ships, by the time the player receives the note a cycle failed and spammed the frackin' "target this ship" to oblivion, by the time he actually gets the lock he'll be jammed again. 1s lock on time minimum, likely higher, + reaction time + lag leaves zilch time between cycles if they were 5s. A 50% jam chance means 1 every 2 cycles will be a jam on average. And that value is against a bs, which has a total locking time greater then 5s against a falcon(closer to 15s), iow the falcon will have several more cycles to attempt to reacquire jam(raspberry) before the bs has even managed to lock it, which will likely get a hit. For any smaller ships it's just downhill from there. No, shorter cycles won't "fix" ecm. An overhaul of the effect might. The method is fine(chancebased stuff).
-- stuff -- |